Spherical Harmonics (5): Battle-field report

There was a lot of general engine-centric work that had to be done before I could introduce per-vertex albedo support to my SH implementation, mostly focused on getting the multi-surfaced meshes to work with both OpenCL and OpenGL. After a few rather laborious days I finally wrote all new parts that were needed, so here: have a screen-shot proof 🙂

Things are starting to look really good! Moving on to the most interesting part which is interreflected transfer !

scrshot_sh3

Leave a Reply

Your email address will not be published. Required fields are marked *