Spherical Harmonics (7): Battle-field report

I’ve recently taken a few days off from work which implies I can spend some more time on my pet projects 🙂 Unfortunately, for various reasons we won’t be releasing a PC demo this Revision (yeah, well..), so instead I decided to put the free hours before the party to some fruitful and good use.

I’ve already found a few quirks in my SH implementation which caused the bounces and intersections to work.. well, a bit clumsily and incorrectly. However, this was only a side-effect of my actual task which was introducing support for multiple bounces for the inter-reflected transfer case:

scrshot_sh5Seems to work pretty neatly – multiple ray bounces give an interesting fairy-tale look 🙂

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