Particle emitter (1)

Experimenting a little bit with particle emitters..

The particles you can see above bounce over an infinite plane and a sphere that is in the origin of the scene. This is simple Transform Feedback at work – it costs literally nothing (as the numbers tell) and the renderer is capped at 60 FPS.

For the next stop, I’m planning to have the particles bounce over a mesh represented with a Kd tree.

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